HUD Maker HUD Maker HUD Maker HUD Maker
  • HUD Maker
  • HUD Maker
  • YouTube video
  • HUD Maker
  • HUD Maker
Sale

HUD Maker

€39.99

€34.99
STANDALONE
ESX
QBOX
QBCORE

A fully modular FiveM HUD built for servers that take customization seriously. Every element — from player stats to speedometers, notifications, progress bars, text UI and car menu — is configurable directly in-game, per player, without touching a single config file. 

In-Game Live Editor

Every element on screen is repositionable without touching a config file. Open the live editor, drag any container to where it belongs, and the layout saves per player. Grid Snapping keeps things aligned. Individual Mode breaks containers apart so you can scale and position each stat separately — health in one corner, armor in another.

Player Stats — 11 Styles, Full Control

11 display styles for your essential bars: Health, Armor, Hunger, Thirst, Stamina, Microphone. Each element has its own Always Visible toggle, Hide Threshold, color picker, and alignment options. The Stats & Clock container handles job, faction, wallet, bank, weapon display, player count and clock — all individually toggled and colored. Add custom containers directly from config, visible only when inside a vehicle if needed.

Vehicle HUD — Cars, Aircraft & Submarines

5 speedometer styles for ground vehicles, 2 for aircraft, 2 for submarines. Every style is independently colorable — RPM, speed, gears, ticks, gauge, fuel, battery. The Performance speedometer includes a second layout option. Vehicle damage now shows directly on the speedometer. Electric vehicles are detected automatically and switch from fuel to battery display. Red line animation triggers at the RPM limit with Shake or Pulse style. Turn signals and hazard lights are shown on the speedometer in real time. Custom RPM limits configurable per vehicle model.

Car Menu — 3 Styles + Custom Elements

An in-vehicle action menu built into the HUD. Control engine, windows, doors, seats, trunk, hood, door lock, cruise control and boat anchor — all from one place. 3 visual styles with full color customization. The menu respects seat access — passengers only see buttons they're allowed to use. Vehicle type restrictions let you show anchor only on boats, for example. Add your own custom buttons directly from config.js and handle their logic in functions.lua without modifying the resource core. Label on items, item selected indicator (circle or line), and entrance animation are all configurable.

Notifications, Progress Bar & Text UI

Three complete UI systems in one resource. Notifications come in 9 styles with configurable duration, entrance animation, and full color control per type (success, error, info, warning). Progress Bar has 13 styles, cancellable with a key, control disables (movement, combat, mouse) and a configurable entrance animation. Text UI offers 6 styles with header, caption, key hint and reverse align. All three are exposed as client exports — any resource on your server can call them with a single line of code.

Seatbelt System & Stress System

Two gameplay systems included and configurable without additional resources. The Seatbelt System detects crashes by speed differential, ejects players through the windshield if unbuckled, with configurable ejection force, damage, ragdoll duration, and per-vehicle-class availability. The Stress System tracks stress from shooting, taking damage, speeding, crashing and sprinting — each source independently enabled. Screen effects escalate through mild, heavy and critical thresholds. Passive relief runs on a configurable interval. Job whitelist lets police, military or any job gain immunity to specific stress sources.

Location Display & Compass

A clean street name and district display paired with a smooth compass bar. Shape toggles between Circle and Square panels. Items background switches between Solid and Ghost. Reverse Panels flips the layout direction. Always Visible can be set independently from the rest of the HUD. Waypoint distance displays on the minimap in km or miles, optionally shown only while inside a vehicle. Full color control on street, district, panels and container.

Minimap — 3 Shapes, Fully Repositionable

Choose between Rectangle, Rounded Rectangle, or Circle minimap shapes. Drag it anywhere on screen from the live editor. Faded border, vehicle-only visibility, and stretch aspect ratio correction are all toggleable. The tactical submarine sonar integrates directly into the submarine HUD, pinging nearby water entities at a configurable interval and render distance.

Performance, Framework Support & Modular Design

Compatible with QBCore, Qbox, ESX and Standalone. Every container — car menu, progress bar, text UI, speedometer, notifications — can be individually disabled from config if you already have a resource handling that function. Performance Mode kills all animations server-wide for maximum FPS. The config editor inside the settings panel lets players copy, paste and share their exact layout as JSON. Server owners can set a default layout that new players load on first join. Ultra-wide monitor support included.

Need Support?
Join Us

Why Us?

Excellence in every line of code

Fully Optimized

We build 100% lightweight, zero-bloat scripts that guarantee pure performance for your server.

Support 24/7

Get fast, 100% direct developer access on our Discord. We've got your back.

Maintenance

All scripts receive 100% free, periodic updates and dedicated maintenance to ensure peak performance and compatibility.

Clean & Modern UI

Clean, intuitive, and 100% functional. We design modern UIs that are configurable and actually enjoyable to use.

Support

Find answers in the docs, create a ticket on Discord, or send us an email.